Yeah, you read that right. For the first time ever, Nvidia has demoed RTX support on an ARM-based platform. To achieve this feat, Nvidia paired an ARM-based MediaTek Kompanio 1200 CPU (used in Chromebooks) with the GeForce RTX 3060 GPU. The demo showed off real-time ray-tracing and DLSS in Wolfstein: Youngblood and The Bistro on an ARM platform. Now, for those wondering, how ray tracing and DLSS support was made possible on an ARM processor for Chromebooks? Well, in an official blog post, Nvidia says that it has ported several of its RTX SDKs over to the ARM platform. While three of them, i.e RTXDI, NRD, and RTXMU, are ready for use, support for two more SDKs (RTXGI and DLSS) will arrive soon. You can all about these SDKs and what they do right here:
RTX Direct Illumination (RTXDI): It allows developers to add dynamic lighting to their games. Nvidia Optix AI-Acceleration Denoiser (NRD): This SDK uses AI to render high-fidelity images faster on ARM devices. RTX Memory Utility (RTXMU): It optimizes the way applications use graphics memory, making the game run smoother. RTX Global Illumination (RTXGI): It helps recreate the way light bounces around in real-world environments. Deep Learning Super Sampling (DLSS): It uses AI to boost frame rates and generate beautiful, sharp images for games.
Nvidia is expanding RTX support, i.e advanced graphics and ray-tracing, to ARM CPUs to give gamers even more choices. ARM devices with Nvidia RTX graphics cards could offer a casual gamer the best of both worlds – a more power-efficient laptop with high-fidelity graphics support.